Whatever you think you think gamification is or what it is for, if you have used it it is usually for one reason – to increase engagement with something. You may not have defined engagement as such, you may have spoken about active participation, or learning transfer, or productivity increase. However, they all point in one direction – to encourage people to do more of something or to do it better.
Some of the projects you have done or seen may have been long term focused, looking to increase intrinsic motivation of participants, others may have just been … Read the rest
This continues the Readalong by Erik van Mechelen of Jane McGonigal’s ‘Reality is Broken’ with insights from Yu-kai Chou’s Octalysis framework. For in-depth discussions of this book and others, join Octalysis Prime. tl;dr Alternate Reality Games (ARGs) [not to be confused with Augmented Reality AR], are games designed to be played in the real world, which make … Continue reading Readalong: Reality is Broken, Ch 7 – The Benefits of Alternate Realities
The post Readalong: Reality is Broken, Ch 7 – The Benefits of Alternate Realities appeared first on Yu-kai Chou: Gamification & Behavioral Design.
Author: Erik Mechelen
Source: … Read the rest
VR for Change Summit was a success — stay tuned for more VR events This year’s Festival featured the first-ever VR for Change Summit, with over 12 virtual experiences … Read more
Author: Games for Change
Source: http://www.gamesforchange.org/2017/08/sign-up-for-the-vr-for-change-newsletter/… Read the rest
The biggest and best Festival yet! Thanks to all who joined us for the largest and most energizing Games for Change Festival yet! We were thrilled to host a … Read more
Author: Games for Change
Source: http://www.gamesforchange.org/2017/08/see-photos-from-the-2017-g4c-festival-and-vr-for-change-summit/… Read the rest
Quick update of stuff!
First, I have a new book out called “The Little Cog”. You may recognise that as I have told the story here before. It is about a little cog who is trying to understand his purpose in the wider world. It is a tongue in cheek message for managers everywhere – but my kids loved the book as well. Here is a link to get it from Amazon and also a video of me reading it!
The second part of this post is about Marczewski’s Core Principles of Gamification. This is a short series … Read the rest
This continues the Readalong by Erik van Mechelen of Jane McGonigal’s ‘Reality is Broken’ with insights from Yu-kai Chou’s Octalysis framework. For in-depth discussions of this book and others, join Octalysis Prime. tl;dr The key to happiness is reducing a focus on oneself and investing effort and attention into something larger than oneself, something of epic proportions, … Continue reading Readalong: Reality is Broken, Ch 6 – Becoming a Part of Something Bigger Than Ourselves
The post Readalong: Reality is Broken, Ch 6 – Becoming a Part of Something Bigger Than Ourselves appeared first on Yu-kai Chou: Gamification & Behavioral … Read the rest
This is an excerpt from the second part of the introduction of Actionable Gamification: Beyond Points, Badges, and Leaderboards. Buy a copy here or listen on Audible. Semantics vs. Value To me this discussion is non-productive. I would rather spend my time learning about and harnessing the power of games to change the world for the better, instead of debating … Continue reading Semantics vs Value: Tomato TomAto
The post Semantics vs Value: Tomato TomAto appeared first on Yu-kai Chou: Gamification & Behavioral Design.
Author: Erik Mechelen
Source: http://yukaichou.com/gamification-analysis/semantics-vs-value-tomato-tomato/… Read the rest