Nine Games Earn Gold in the 2017 International Serious Play Awards


LOS ANGELES – June 19, 2017 – Nine commercial “Serious Games” and academic institution led studios won gold in the International Serious Play Awards this year, a competition honoring outstanding digital games designed for education or training.  Entry categories included Corporate, Government/Military, Healthcare, K-6 Education, 7-12 Education, Higher Education and Museums.

“The winning games were high quality and very innovative this year. We had many close categories,” Sue Bohle, executive director, Serious Play Conference, award sponsor, said.

Winners this year are:

Gold
  • Business Battle from Wrainbo (Corporate)
  • Child Witness Interview Simulator for UK Police developed by HighSkillz with The
Read the rest

4 Simple Questions To Transform Your Gamification Implementation

It is simple to jump to solutioneering as soon as you feel you have a problem that needs fixing. However, taking a step back and asking 4 simple questions can save you time and money in the long run.

  1.  “What is the problem”
  2.   “Why do we need to fix it”
  3.   “What needs to change to fix it”
  4.   “How do we do that”

What is the problem?

First, you need to explore What you are wanting to change. This is the easy bit and is likely to change, but it is a start. Be as specific as you can, but be … Read the rest

Serious Games + AI Place Prospective Teachers In True To Life Situations

Image credit: middle school classroom from Mursion

Mursion, Inc. develops competency-based simulations addressing the set of skills that a teacher candidate must master before entering the classroom.

Utilizing a unique blend of artificial intelligence and live human performance to deliver powerful and personalized learning simulations, Mursion’s technology is being used by more than 65 universities to prepare preservice K-12 teachers for the challenges of teaching in today’s classrooms (please find also An Online Formative Assessment Math Serious Game For Preservice Teachers).

  

The teacher-training program provides a virtual classroom, complete with middle school-age archetypes who demonstrate a Read the rest

Game-based Pedagogy For American History Expands


Developed with the Institute of Play in New York City, the Woodrow Wilson HistoryQuest Fellowship offers professional development for middle and high school American history teachers in Connecticut, Massachusetts, New Jersey, and Pennsylvania. The program aims to use the power of games and digital tools to transform both teacher practice and student engagement. In the long term, it may also provide a new disciplinary resource for university-based teacher preparation (please find also K-12 Innovators To Update Use Of Serious Games In the Classroom At 2017 Serious Play).

HistoryQuest helps teachers who are selected as Fellows learn how to apply
Read the rest

Don’t Empower Anybody

This article is written by Claire Lew who is the CEO of Know Your Company, a software tool that helps CEOs get to know their employees better and overcome company growing pains. Don’t “Empower” Anybody I hate the word “empowerment.” I never think I should “empower” anyone — especially our employees. Why? The definition of the word “empower” is: … Continue reading Don’t Empower Anybody

The post Don’t Empower Anybody appeared first on Yu-kai Chou: Gamification & Behavioral Design.

Author: Erik Mechelen
Source: http://yukaichou.com/workplace-gamification/dont-empower-people/Read the rest

Serious Games Use Hockey Context To Spark Student Interest In STEM Topics

Future Goals – Hockey Scholar Program is a hybrid “Serious Game” and online STEM education program created by The Game Agency in partnership with Washington, D.C.-based EverFi to help students understand the real world applications of science and math principles, using the game of hockey as a learning vehicle.

According to the developers, over the past decade, the number of available workers with strong STEM skills has not kept pace with the demand from the U.S. labor market. Studies suggest that teens lose interest in these critical topics by the tenth grade. Teachers have been facing an uphill struggle trying Read the rest

Serious Games Asking Middle School Students To Make Financial Judgments


FutureSmart, developed by EverFi, is a “Serious Game” to help students navigate the complex modern financial world (please find also Serious Games Help Students Make Better Personal Financial Decisions and Serious Games Help Students Build A Positive Credit History).

In the simulated adventure, students control the family purse strings and make spending decisions starting at buying school supplies in level one to enjoying the fruits of their labor during retirement in lucky level thirteen.

It follows a story-based narrative that pushes students to set their own personal goals and make real-life, personal financial decisions. The surveys Read the rest

Games for Learning Summit at #G4C17: Study up on the latest trends and games 📝

Learn about games that teach Sharing new projects and research that evidence the power of game-based learning to transform education in and out of school The third annual Games for Learning Summit, co-hosted by … Read more

Author: Games for Change
Source: http://www.gamesforchange.org/2017/06/games-for-learning-summit-at-g4c17-study-up-on-the-latest-trends-and-games-%F0%9F%93%9D/Read the rest

Serious Game For Underground Coal Mine Emergency Preparedness

The University of Arizona (UA) has officially licensed to startup Desert Saber LLC a new “Serious Game” for coal mine safety training titled Harry’s Hard Choices.  

The game was developed at UA Lowell Institute for Mineral Resources (IMR), a research institute that addresses challenges critically important to modern mining. More than 200 university researchers collaborate across 27 disciplines on pioneering projects to advance sustainable development of mineral resources. This institute partners with industry experts around the globe and has educated professionals in 27 countries to improve management across the entire mining cycle.

With the expansion and diversification of the Read the rest

Centre of Excellence in Game Culture Studies

Together with teams from University of Jyväskylä and Turku (Pori unit), UTAgameresearch lab was awarded by Academy of Finland the Centre of Excellence in Game Culture Studies (2018-2025 CoE program). According to the Academy of Finland “Centres of Excellence (CoE) are the flagships of Finnish research. They are at the very cutting edge of science in their fields, carving out new avenues for research, developing creative research environments and training new talented researchers for the Finnish research system and Finnish business and industry.” The new CoE’s will have guaranteed funding for a long, eight year period, and the total CoE … Read the rest