Putting on Octalysis Glasses as an Educator in Hungary

Putting on your Octalysis glasses: I spoke with Judit as part of our ongoing Hidden Gems podcast for Octalysis Prime, where we believe everyone has a story. The reason I’m writing this post is for 2 reasons: My conversation with Judit inspired me The recording of our conversation was lost Judit is a primary school … Continue reading Putting on Octalysis Glasses as an Educator in Hungary

The post Putting on Octalysis Glasses as an Educator in Hungary appeared first on Yu-kai Chou: Gamification & Behavioral Design.

Author: Erik Mechelen
Source: http://yukaichou.com/education-gamification/putting-octalysis-glasses-educator-hungary/Read the rest

2017 Serious Play Speaker Spotlight: Dr. Michael Sutton

Michael Sutton, an evolving presence in the field of Game-Based Learning, is acknowledged internationally for blending his executive, teaching, and scholarly experience with his higher education expertise in Serious Games & Simulations.

Never subscribing to the “sage on the stage” paradigm in higher education or T&D (Training & Development), he has demonstrated enormous success in the delivery of immersive learning experiences. Michael is a fervent evangelist for Serious Games deployment because he knows they work: he has seen the results of the learning outcomes through the career advancement of colleagues, fellow professionals, and learners – his term for students.Read the rest

New Job, New Challenges, New fun!

In August 2016, I started as a freelance consultant, contracting largely for Gamification Nation. An Coppens (CEO of Gamification Nation) and I had been friends in the industry for a number of years and almost as soon as I was made redundant from G2G3 and announced I was available for contracting, was there wanting to make use of my skills.

Over the past 8 months, we have worked on some amazing projects and proved to be a solid team. However, the life of a contractor is not an easy or a stable one. With a young family and old

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How Wikimedia, Duolingo, and Headset Engage Users: Gamification Examples April Week 4

Based on the framework by Yu-kai Chou. Written by Erik van Mechelen. Feedback from Octalysis Prime community members.  Every day in Octalysis Prime, I share a game or gamification example that has captured my attention or persuaded me to do something, whether to simply spend a few seconds longer of attention or to click something … Continue reading How Wikimedia, Duolingo, and Headset Engage Users: Gamification Examples April Week 4

The post How Wikimedia, Duolingo, and Headset Engage Users: Gamification Examples April Week 4 appeared first on Yu-kai Chou: Gamification & Behavioral Design.

Author: Erik Mechelen
Source: http://yukaichou.com/gamification-examples/wikimedia-duolingo-headset/Read the rest

4 Tips to Balance Your Gamification

There is nothing worse than playing against people who are miles ahead of you in terms of either ability or equipment. It is very demoralising to lose time and time again when in reality you never have a chance. Take leaderboards as a good example. Very often the people at the top are always the same few names, over and over again. For most companies, this does not seem to get addressed for some reason. It’s a bit like pitting your local Sunday Dad’s league against Chelsea every week. There is no opportunity for the Sunday players to ever be

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