In Spring 2017, The Octalysis Group opened a challenge to Octalysis fans and experts. The challenge was to improve the design of popular productivity app, Habitica, using Octalysis and gamification design. Several of these designs were so strong we wanted to share them. Over the next few weeks, we will share some of the best designs. … Continue reading Improving Habitica with Octalysis Gamification: Jacob Bender Design Challenge Submission
Narrative atoms are small units of narrative or story that can, within the context of the overall narrative, stand alone. That does not mean they need to be completely self-explanatory, just sit comfortably on their own.
In a standard linear story, each atom would be placed sequentially, so their ability to stand alone is less important. However, in many games narrative bends and twists and turns in a non-linear way. For that to work, for a story to makes sense as it jumps from A to C to G to B and back again, each section, each … Read the rest
My Gamification TEDx speech in Switzerland reach 100K! A few years ago, I went to Lausanne Switzerland to do a TEDx speech on my framework Octalysis Gamification. It was my first time visiting Europe, and it was a huge blast. It was a pretty difficult speech to do, since originally this talk was a 5-hour workshop, … Continue reading My TEDx talk on Gamification just reached 100K viewers on Youtube!
The post My TEDx talk on Gamification just reached 100K viewers on Youtube! appeared first on Yu-kai Chou: Gamification & Behavioral Design.
I often hear people say that school is just a badly designed game. I have to agree. I also hear a lot that part of the problems is people chasing grades rather than mastery and that grades should be dropped. I have to partially disagree.
I totally agree that school should be about master, not grade chasing, but I don’t agree we should get rid of grades, just redesign them. For me, grades are the wrong way around. The assumption is that we start at an A* and we either maintain that or the grade can fluctuate wildly assignment to … Read the rest
This article was written by Tijs van der Horst, Octalysis Prime member. Design of Things From birth we are continuously taking in sensory information. When processed, we remember complex shapes that can virtually be placed anywhere. These experiences are combined, categorized, valued and filtered, creating a database of do’s and don’ts so we can use our … Continue reading A Something Relationship
Screenshot from Four Horsemen Fake news, immigration, human rights, and more … The Civics & Social Issues track explores the tremendous international political changes over the last year. What’s the … Read more