Improving Habitica with Octalysis Gamification: Jacob Bender Design Challenge Submission

In Spring 2017, The Octalysis Group opened a challenge to Octalysis fans and experts. The challenge was to improve the design of popular productivity app, Habitica, using Octalysis and gamification design. Several of these designs were so strong we wanted to share them. Over the next few weeks, we will share some of the best designs. … Continue reading Improving Habitica with Octalysis Gamification: Jacob Bender Design Challenge Submission

The post Improving Habitica with Octalysis Gamification: Jacob Bender Design Challenge Submission appeared first on Yu-kai Chou: Gamification & Behavioral Design.

Author: Erik Mechelen
Source: http://yukaichou.com/gamification-analysis/improving-habitica-octalysis-gamification-jacob-bender-design-challenge-submission/Read the rest

New Serious Game Transforms Calculus Principles Into Visually Engaging Challenges


Variant is a learning game series by Triseum designed to assist students with the intuitive understanding of calculus concepts.

Earlier this month, the United States Distance Learning Association (USDLA) honored Triseum with an Innovation Award for Variant: Limits, the first game in a new series of immersive educational experiences for Calculus students.

Variant: Limits brings Calculus to life, by transforming abstract ideas into creative and visually engaging challenges. As an explorer on a planet governed by Calculus principles, students will discover a vibrant 3D world. Throughout the world, students will overcome obstacles by applying skills and concepts learned in Read the rest

Narrative Atoms and The Soap Hero’s Journey

A Narrative Atom

Narrative atoms are small units of narrative or story that can, within the context of the overall narrative, stand alone. That does not mean they need to be completely self-explanatory, just sit comfortably on their own.

 

In a standard linear story, each atom would be placed sequentially, so their ability to stand alone is less important. However, in many games narrative bends and twists and turns in a non-linear way. For that to work, for a story to makes sense as it jumps from A to C to G to B and back again, each section, each … Read the rest

Serious Games Enhancing College-Level Art History Learning

ARTé: Mecenas is a strategy game developed by Triseum to enhance Art History learning.

Located in Bryan, Texas, Triseum grew out of the LIVE Lab at Texas A&M University. Since then, they’ve partnered with industry leading experts in gaming and instructional design dedicated to building the highest quality educational video games. The approach they take towards product design and development demonstrates a bias towards creating world class digital experiences that profoundly impact students.

ARTé: Mecenas is the first game in the company’s ARTé™suite, a collection of games with targeted learning outcomes supporting a traditional college-level Art History survey Read the rest

My TEDx talk on Gamification just reached 100K viewers on Youtube!

My Gamification TEDx speech in Switzerland reach 100K! A few years ago, I went to Lausanne Switzerland to do a TEDx speech on my framework Octalysis Gamification. It was my first time visiting Europe, and it was a huge blast. It was a pretty difficult speech to do, since originally this talk was a 5-hour workshop, … Continue reading My TEDx talk on Gamification just reached 100K viewers on Youtube!

The post My TEDx talk on Gamification just reached 100K viewers on Youtube! appeared first on Yu-kai Chou: Gamification & Behavioral Design.

Author: Yu-kai Chou
Source: http://yukaichou.com/chou-musings/tedx-talk-gamification-just-reached-100k-viewers-youtube/Read the rest

VR Serious Game Decreasing Electric Utility Industry Liability

Designing Digitally, Inc. (please find also Converting The Complexity Of Real World Sales Into Engaging Serious Games) was approached by an undisclosed client with a unique request for immersive training, which was outside the client’s comfort zone.

The organization had struggled to train electrical line workers on how to effectively clear trees without the hazards of falling timbers, property damage, or even electrical line damage.

They were looking for an innovative way of training the electrical line workers on how to proficiently cut down the trees around electrical lines in residential areas.

They had previously utilized Instructor Led Training Read the rest

School Grades Are The Wrong Way Around

I often hear people say that school is just a badly designed game. I have to agree. I also hear a lot that part of the problems is people chasing grades rather than mastery and that grades should be dropped. I have to partially disagree.

I totally agree that school should be about master, not grade chasing, but I don’t agree we should get rid of grades, just redesign them. For me, grades are the wrong way around. The assumption is that we start at an A* and we either maintain that or the grade can fluctuate wildly assignment to … Read the rest

EU Testing Use Of Serious Games For Positive Behavioral Changes

eConfidence is a European research project on Serious Games and young people behaviors.

Within the project, they aim to investigate the potential role of Serious Games to promote positive changes in behaviors related to bullying and safe use of the internet, and at testing 2 serious games in 10 schools (5 in Spain and 5 in European English-speaking countries), in the academy year 2017/2018, with students aged 12 to 14.

The schools are selected through a Call for Participation.

The Call for schools to participate in the testing is now open at http://www.econfidence.eu/participationand the deadline Read the rest

A Something Relationship

This article was written by Tijs van der Horst, Octalysis Prime member.  Design of Things From birth we are continuously taking in sensory information. When processed, we remember complex shapes that can virtually be placed anywhere. These experiences are combined, categorized, valued and filtered, creating a database of do’s and don’ts so we can use our … Continue reading A Something Relationship

The post A Something Relationship appeared first on Yu-kai Chou: Gamification & Behavioral Design.

Author: Erik Mechelen
Source: http://yukaichou.com/gamification-analysis/a-something-relationship/Read the rest

Civics & Social Issues at #G4C17: Fake news, immigration, women’s rights, and other international political issues

Screenshot from Four Horsemen   Fake news, immigration, human rights, and more … The Civics & Social Issues track explores the tremendous international political changes over the last year.   What’s the … Read more

Author: Games for Change
Source: http://www.gamesforchange.org/2017/05/civics-social-issues-at-g4c17-fake-news-immigration-womens-rights-and-other-international-political-issues/Read the rest