Top 10 Finance Apps for 2017 from an Octalysis Gamification Perspective

This article was written by Erik van Mechelen, based on the Octalysis framework designed by Yu-kai Chou Human-focused Finance The main takeaway from Yu-kai Chou’s Actionable Gamification: Beyond Points, Badges, and Leaderboards is that design experiences, particularly those involving gamification, need to be designed for humans. That’s why Yu-kai refers to them as human-focused. Finance should be … Continue reading Top 10 Finance Apps for 2017 from an Octalysis Gamification Perspective

The post Top 10 Finance Apps for 2017 from an Octalysis Gamification Perspective appeared first on Yu-kai Chou: Gamification & Behavioral Design.

Author: Erik Mechelen
Source: http://yukaichou.com/gamification-examples/top-10-finance-apps-for-2017-from-an-octalysis-gamification-perspective/Read the rest

Bits ‘n’ Bobs

A few side projects and stuff for you to enjoy.

Gamification Memes: A compilation of my memes over the last few years

 

Other “Wisdom” Memes…

 

Some music I’ve been recording for fun (updated often).

 

Videos with my kids (Challenges mostly)

 

And finally…. A game made in Construct2 (which doesn’t YET work on mobile…)

The post Bits ‘n’ Bobs appeared first on Gamified UK Gamification Consultancy.

Author: Andrzej Marczewski
Source: https://www.gamified.uk/2017/03/06/bits-n-bobs/Read the rest

Misunderstanding Gamification and Over-Promising

A quick mini-rant

Gamification is not about making games. It is about using elements of games in other areas to increase motivation, engagement, fun (at times) and to encourage specific behaviours.

This may include games, serious games, mini games etc – but more often than not, it doesn’t have to. It also doesn’t mean that gamification is limited to points and badges. Strategy, narrative, RPG elements, interactions, choice, random events, levels, challenges etc are all there.

If you want all of that, you need to also seriously consider your budget as none of it comes cheap if you want

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8 Game Techniques to Bring Loss and Avoidance to your Life: Part 8 of 8 in Lifestyle Gamification

This series was written by Erik van Mechelen, based on the Octalysis framework by Yu-kai Chou.  The Final Countdown, 8 Techniques for Core Drive 8! This is it! The final push…or should I say, the Last Mile Drive? If you missed any of the previous articles, here they are: Part 1: Epic Meaning & Calling Part … Continue reading 8 Game Techniques to Bring Loss and Avoidance to your Life: Part 8 of 8 in Lifestyle Gamification

The post 8 Game Techniques to Bring Loss and Avoidance to your Life: Part 8 of 8 in Lifestyle Gamification appeared first on … Read the rest

What’s With the Ninja Monkey?

A question I am asked a lot (I get asked all sorts, you may have noticed), is why did you call the book Even Ninja Monkeys Like to Play?

There are actually two answers to this, the “official” one and the “Unofficial” one. The official one is in the book and reads

I went through many iterations of the title. I went on Google+, Facebook, Twitter and more asking for advice. Then my daughter made an amazing comment. “Daddy, when I grow up I want to be a ninja or a unicorn with wings called Princess Unicorn.”

Then it struck

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Strategy: A missing component in Gamification

One of the more common questions I get about gamification is “what is the difference between games and gamification”. I have spent lots of time writing about that exact issue, the Game Thinking pieces are my most concrete thoughts about the topic. However, just recently I was playing North vs South on the iPhone and was struck by a blindingly obvious part of games that seems to be missing from most if not all gamification.

Strategy.

Gamification is, in general, becoming much better implemented. The use of narrative, onboarding, intrinsic motivation, well thought out rewards and more. That said strategy

Read the rest

Strategy: A missing componant in Gamification

One of the more common questions I get about gamification is “what is the difference between games and gamification”. I have spent lots of time writing about that exact issue, the Game Thinking pieces are my most concrete thoughts about the topic. However, just recently I was playing North vs South on the iPhone and was struck by a blindingly obvious part of games that seems to be missing from most if not all gamification.

Strategy.

Gamification is, in general, becoming much better implemented. The use of narrative, onboarding, intrinsic motivation, well thought out rewards and more. That said strategy

Read the rest

CFP: Gamification @HICSS2018

Gamification Part of the “Decision Analytics, Mobile Services, and Service Science” – track 51st annual Hawaii International Conference on System Sciences (HICSS-51) January 3-6, 2018 | Hilton Waikoloa Village, Big Island. Important dates June 15:  Submissions deadline August 17:  Notification sent to authors September 4:  Revision deadline September 10:  Final acceptance notifications sent to authors September 22:  […]

Author: Juho Hamari
Source: http://gamification-research.org/2017/03/hicss2018/Read the rest