7 Ways to Get Started in Meditation (That Do and Don’t Use Gamification)

Using Gamification to Get People Into Meditation and Mindfulness Making space for a meditation practice is as difficult as it is to make a space for anything in our lives. If something isn’t valued, it isn’t prioritized. There’s a LOT of word-of-mouth and marketing dollars behind spreading meditation practice. There’s one interesting part about meditation that … Continue reading 7 Ways to Get Started in Meditation (That Do and Don’t Use Gamification)

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Focused Feedback and Attainable, Maintainable Goals

Don’t Mention Gamification

I was challenged recently to talk about gamification without mentioning games or gamification! The reason is that many people have not got time to dive too deep into the meanings and on its own, gamification as a word is confusing, to say the least. So, I took to YouTube and had a go!

My thoughts revolved around two core concepts; Focused Feedback and Attainable, Maintainable Goals.

Focused Feedback

Feedback is essential for engagement in anything we do, whether it is related to our job, social life or hobbies. Without feedback, we don’t know where we, how we

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8 Education Gamification Examples for Learning Sprints

This article was written by Erik van Mechelen, based on the concepts in the Octalysis Gamification framework created by Yu-kai Chou.  Why Learning Sprints are Useful Lifelong learning is a marathon, but sprints can be useful along the way. Sprints can shock your body and mind. They will drive you through Core Drive 2: Accomplishment & … Continue reading 8 Education Gamification Examples for Learning Sprints

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Author: Erik Mechelen
Source: http://yukaichou.com/education-gamification/top-8-education-gamification-examples-for-learning-sprints/Read the rest

Gamification User Journey Planning Workbook

To go along with my Gamification User Journey Framework, I have created a workbook to help you plan out your user journeys and gamification ideas.

This is the result of many years of activity, research and work and as such, I have decided to charge for the download. The initial price will be £10, but this will go up to £15 after the first 20 people have purchased, so move fast!

There are likely to be updates, which will be made available to those who have already purchased, for free of course!

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Top 10 Education Gamification Examples for Lifelong Learners

These gamification examples were tested by Erik van Mechelen, based on the gamification framework–Octalysis–created by Yu-kai Chou. Education Gamification Examples for Lifelong Learning Each of us learn every day, even if we aren’t trying to. As humans, we pick up new ideas through mimicry and even by osmosis. Well, maybe not exactly by osmosis, but it sure … Continue reading Top 10 Education Gamification Examples for Lifelong Learners

The post Top 10 Education Gamification Examples for Lifelong Learners appeared first on Yu-kai Chou: Gamification & Behavioral Design.

Author: Erik Mechelen
Source: http://yukaichou.com/education-gamification/top-10-education-gamification-examples-for-lifelong-learners/Read the rest

Gamification User Journey Framework

As ever, I look at all my work and try to evolve it over time. This time it is the turn of the EEEE User Journey framework. There is nothing wrong with it in concept, I just feel that I want to add to it!

If you will remember it consisted of four phases. Enrol, Enthuse, Engage and End Game / Endear.

Now, I have started to view it slightly differently! It’s my prerogative ok! So now we start with Discover (yes I know the likes of Yu Kai and Amy Jo have done this), followed by On-Board, Immerse, Master

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Top 10 Fitness Gamification Examples to Get Fit in 2017

This article was written by Erik van Mechelen, based on the Octalysis framework designed by Yu-kai Chou Human-focused Fitness The main takeaway from Yu-kai Chou’s Actionable Gamification: Beyond Points, Badges, and Leaderboards is that design experiences, particularly those involving gamification, need to be designed for humans. That’s why Yu-kai refers to them as human-focused. Fitness should be … Continue reading Top 10 Fitness Gamification Examples to Get Fit in 2017

The post Top 10 Fitness Gamification Examples to Get Fit in 2017 appeared first on Yu-kai Chou: Gamification & Behavioral Design.

Author: Erik Mechelen
Source: http://yukaichou.com/gamification-examples/top-10-fitness-gamification-examples-get-fit-2017/Read the rest

Consequences: A missing component in Gamification

On my quest to remind people of all the cool stuff that they are not yet using from games in their gamification, I gave come across something very important and something that I had not noticed until a recent project.

Gamification very, very rarely includes consequences…

Allow me to explain.

We say that games allow for experimentation and failure – this is true. In gamification we are seeing more of this. However, in games there are consequences. You lose a life, drop all your possessions, lose health etc. Eventually, you even hit “Game Over” and have to start again.

A

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