Schools, Rewards and FFS

Chatting to my daughter today and she was telling me about the latest incentive/bribe scheme the school was running to get kids using RM Easimaths – a gamified maths app. The app, by the way, is brilliant.

The set up was this. Most hours on the app gets a prize…

So, anyone know where this is going?

I’ve written about his in the past 

The first thing that happened was a couple fo kids got caught out logging in to the app and just leaving it running for hours and hours. The rules, such as they were, did not prevent

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Top College Degrees that will Help you Get a Career in Gamification

This article is written by Erik van Mechelen, based on the Octalysis gamification framework developed by Yu-kai Chou. Choosing a college degree to learn gamification Approaching university and trying to figure out what courses, or better yet, what degrees to spend your valuable time and money achieving? In this article, we’ll try to dig deeper … Continue reading Top College Degrees that will Help you Get a Career in Gamification

The post Top College Degrees that will Help you Get a Career in Gamification appeared first on Yu-kai Chou: Gamification & Behavioral Design.

Author: Erik Mechelen
Source: http://yukaichou.com/gamification-examples/top-college-degrees-that-will-help-you-get-a-career-in-gamification/Read the rest

What Does a Gamification Consultant Do??

A question that I ask on a very regular basis, once I have explained what gamification is, is “What does a gamification consultant actually do?”

Well, this short video should help you get the idea!

Oh and my Gamification Journey Worksheet is still only £10 – going up to 15 soon 🙂

The post What Does a Gamification Consultant Do?? appeared first on Gamified UK Gamification Consultancy.

Author: Andrzej Marczewski
Source: https://www.gamified.uk/2017/03/28/what-does-a-gamification-consultant-do/Read the rest

How Understanding Gamification Gives an Edge in Design and Product Roles

This article was written by Erik van Mechelen, based on the Octalysis Gamification framework designed by Yu-kai Chou.  Getting an edge with gamification Can you get a job in gamification? At first glance, the pickings are slim. An Indeed job search for ‘gamification’ doesn’t return many results, but does include roles with gamification mentioned in … Continue reading How Understanding Gamification Gives an Edge in Design and Product Roles

The post How Understanding Gamification Gives an Edge in Design and Product Roles appeared first on Yu-kai Chou: Gamification & Behavioral Design.

Author: Erik Mechelen
Source: http://yukaichou.com/behavioral-design/7-places-to-get-an-edge-how-knowing-gamification-is-an-edge-in-getting-these-roles/Read the rest

K-12 Innovators To Update Use of Serious Games In the Classroom at 2017 Serious Play

2017 Serious Play Conference

Tuesday-Thursday, July 26-28

George Mason University – Science & Technology Campus

The Serious Play Conference, now in its 7th year, is a leadership conference for professionals who embrace the idea that games can revolutionize learning.

Speakers, who come from all parts of the globe, share their experience creating or using games in the corporation, classroom, healthcare institution, government and military and offer tips on how to move game-based education programs ahead.

Sign up now to hear how teachers across America are making classrooms more engaging and education more effective through the use of Serious Games.  Read the rest

Serious Games for Consumers on Mobile Devices to Hit $800m by 2022


Related posts:

U.S. revenue for educational games available on mobile platforms for consumers will nearly triple by 2022 to $800.2 million – and grow to a billion dollars by 2024, according to a new report from Metaari covering market leaders in each segment and catalysts driving demand.

“The U.S. market for consumer educational games is growing at a five year CAGR of 24.3 percent,” explains Sam Adkins, CEO, Metaari (formerly Ambient Insight), “And market conditions for U.S. consumer-facing mobile educational game Read the rest

Announcing $5,000 in scholarships to Playcrafting’s game design courses in NYC

We are proud to announce $5,000 in scholarships, sponsored by the Bigglesworth Family Foundation, to Playcrafting’s game design courses in New York City. Playcrafting empowers the game development community through … Read more

Author: Games for Change
Source: http://www.gamesforchange.org/2017/03/announcing-5000-in-scholarships-to-playcraftings-game-design-courses-in-nyc/Read the rest

Combining the Gamification User Journey, Action / Feedback Loops and the Spiral to Mastery

The Action / Feedback Loop

Ok, so a pretty long title there, but stay with me.

I have been trying out making a couple of videos to augment the blog a little. The first one was to introduce a new version of my activity loops idea from a few years ago. The second was to talk about how that fits together with the new Gamification User Journey and a new-ish idea around spirals and mastery… you need to watch the video to get more about that one!

Activity / Feedback Loops

First off, can anyone think of a nice little name for this, something catchy?

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A Protector Quest for Sleep: 9 Game Techniques for More Sleep in the Time You Have

This article about getting better sleep was written by Erik van Mechelen, based on the Octalysis framework by Yu-kai Chou. “I don’t need sleep.” (Starting a grand Protector Quest of your sleep) Well, you do (I’m assuming you are a homo sapien.) To do anything at a high level for sustainable periods, the human body … Continue reading A Protector Quest for Sleep: 9 Game Techniques for More Sleep in the Time You Have

The post A Protector Quest for Sleep: 9 Game Techniques for More Sleep in the Time You Have appeared first on Yu-kai Chou: Gamification & Behavioral Read the rest