This series is written by Erik van Mechelen, based on the Octalysis framework designed by Yu-kai Chou. A little curiosity in your life of gamification As we continue this Lifestyle Gamification Example series, we’re pushing onward with Core Drive 7: Unpredictability & Curiosity. Curiosity is a spice of life. From Actionable Gamification: Beyond Points, Badges, and … Continue reading Sprinkle 7 Game Techniques into your Lifestyle Gamification Design: Part 7 of 8 in Lifestyle Gamification Examples
Top Ten Gamified Productivity Apps One of the most practical uses of gamification is in helping people boost their productivity and manageably transform their challenging goals into reality. Success of course, does not come from mere inspiration. It is the result of consistently achieving small goals. This is no easy feat as we often develop enormous amounts … Continue reading Top Ten Gamified Productivity Apps that will Boost your Life
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This series is written by Erik van Mechelen, based on the Octalysis framework designed by Yu-kai Chou. There’s not enough time There’s not enough time. So we better get started now. Time and attention might be the baseline resource we are all playing with. Apps like Uber and Lyft save us time, removing the impatience … Continue reading 8 Game Techniques to Effectively Use Scarcity and Impatience in Your Life: Part 6 of 8 in Lifestyle Gamification Examples
YouTube Live Q&A Session with Filament Games (March 1) In our third installment of the G4C Industry Circle series, Filament Games and iCivics.org will share the four P’s … Read more
This series is written by Erik van Mechelen, based on the Octalysis framework designed by Yu-kai Chou. How to Live with and through Others How to live is a question that’s been debated through the ages. Our world is changing. We’re changing with it. So far, we’ve touched epic meaning & calling, accomplishment & development, … Continue reading How to Inject Social Influence and Relatedness into Your Life: Part 5 of 8 in Lifestyle Gamification Examples
Search for the best Gamification Designer My company The Octalysis Group is recruiting a new part-time or full-time (remote) Trainee to help our efforts in designing engaging gamified solutions for clients around the world. For that we launched the Octalysis Design Challenge 2017. What you get as the top gamification designer – the opportunity to work … Continue reading Octalysis Group is hiring – The 2017 Octalysis Challenge!
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One of the things you discover when you have kids is just how much you must bribe them to achieve anything. This is especially galling when, like me, you understand the behavioural impacts of using rewards to modify behaviour etc.
One of the things this has shown me is the existence of an effect I’m calling here “the diminishing effects of rewards”.
Basically repeated use of rewards leads to the rewards becoming less and less effective until they become expected payments rather than rewards. This is not quite the same as Over Justification effect as the reward does not become… Read the rest
This series is written by Erik van Mechelen, based on the Octalysis framework by Yu-kai Chou. Gamification in your life Yes, gamification can be used to improve your lifestyle. You’re probably already doing it. If you’re a parent helping your child with homework, you’re helping your son or daughter be the best they can be … Continue reading How to Add Epic Meaning and Calling into Your Lifestyle Design: Lifestyle Gamification Examples 1/8
The Corporate Environment is a Terrible Game This post is a little different to what I usually write. It is not about my Octalysis Framework (but there are some core foundational principles derived from it), but rather on my observations after working with a significant amount of corporate companies. Most employees dislike the politics and … Continue reading Gamifying Company Politics: Chou’s Corporate Player Types
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This series is written by Erik van Mechelen, based on the Octalysis framework by Yu-kai Chou Ownership and Possession If you missed them, here’s the first three articles in the series: Part 1: Epic Meaning & Calling Part 2: Development & Accomplishment Part 3: Empowerment of Creativity & Feedback Core Drive 4: Ownership & Possession … Continue reading How to Add Ownership and Possession into your Life: Lifestyle Gamification Examples 4/8