Gamification Analysis of Audible: Octalysis Level 2, Scaffolding Phase

This post was written by contributing writer Erik van Mechelen based on the Octalysis framework designed by Yu-kai Chou. Entering the Audible Scaffolding phase Getting beyond Discovery and Onboarding is impressive. But products and experiences really need to shine during the Scaffolding phase if they want to get Players to the Endgame. Scaffolding starts once … Continue reading Gamification Analysis of Audible: Octalysis Level 2, Scaffolding Phase

The post Gamification Analysis of Audible: Octalysis Level 2, Scaffolding Phase appeared first on Yu-kai Chou: Gamification & Behavioral Design.

Author: Erik Mechelen
Source: http://yukaichou.com/gamification-examples/gamification-analysis-of-audible-octalysis-level-2-scaffolding-phase/Read the rest

10 Collection Experiences We Can’t Live Without

Collect till you can’t anymore There’s something about collecting things that is an essential part of the human experience. It’s in our nature. We organized in groups to hunt and gather. Okay, we needed to survive. But now we continue to collect. Sure, there’s a counter-movement (minimalism), but even minimalists are in the business of collecting, … Continue reading 10 Collection Experiences We Can’t Live Without

The post 10 Collection Experiences We Can’t Live Without appeared first on Yu-kai Chou: Gamification & Behavioral Design.

Author: Erik Mechelen
Source: http://yukaichou.com/gamification-examples/10-collection-experiences-cant-live-without/Read the rest

Spectating Play CFP deadline approaching

The Game Research Lab organises a yearly seminar covering contemporary topics in games research. This year, the focus is on the spectatorship of games.

The call for papers is still open, we are accepting extended abstracts (500-1000 words) until 23:59 on Friday the 27th of January (submissions@spectatingplay.com). Visit the seminar website for a more detailed overview of the topics and all the relevant information that you might need: http://spectatingplay.com/.

Author: Max Sjöblom
Source: http://gameresearchlab.uta.fi/2017/01/26/spectating-play-cfp-deadline-approaching/Read the rest

Tulips, Truffles, Diamonds, and Speakeasies: How to Get Scarcity Right (and How to Get it Wrong)

  This article was written by contributing writer Erik van Mechelen Scarcity Done Right (and Wrong) What do tulips, Truffles, Diamonds, and Speakeasies have in common? To me, they all involve scarcity (or have in the past, in the case of tulips). We know Core Drive 6: Scarcity & Impatience is a Left Brain Black Hat … Continue reading Tulips, Truffles, Diamonds, and Speakeasies: How to Get Scarcity Right (and How to Get it Wrong)

The post Tulips, Truffles, Diamonds, and Speakeasies: How to Get Scarcity Right (and How to Get it Wrong) appeared first on Yu-kai Chou: Gamification & Behavioral Read the rest

Rediscovering Purpose and the Philanthropist User Type

One of the things that happens when you create popular frameworks and the like, is that people like to interpret them to fit their needs. This is why I created the User Types Hexad in the first place – so that I no longer had to interpret Bartle’s Player Types to fit my needs in gamification!

However, what can happen is that the interpretations become more popular than the original and if you are not careful the meaning of the original is lost. This is true of one of the types in my Hexad – and I am not innocent

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Design Lessons from Slack

Happy Friday! I hope you’re doing well on this historic day of transition & change. I spent most of today helping entrepreneurs in Germany, India, & Amsterdam solve problems and make progress on their dreams. Given what was happening here in the US, it felt really good to reach across boundaries and deepen my global connections.

Our power lies in our ability to join together and do great work in the face of uncertainty. That’s my north star; it keeps me going, and keeps me connected to people who lift me up. 
If you’ve read my
post on Slack’s coherent Read the rest

Game Thinking Quotes: Gabe Newell

I’ve long admired Gabe Newell & quote him regularly. This guy totally gets systems thinking and rapid experimentation within a guiding vision – the essence of Game Thinking.

“The most important thing you can do is to get into an iteration cycle where you can measure the impact of your work, have a hypothesis about how making changes will affect those variables, and ship changes regularly. It doesn’t even matter… what the content is – it’s the iteration of hypothesis, changes, and measurement that will make you better at a faster rate than anything else we have seen.”

Gabe Newell … Read the rest

How to Implement Gamification at Work, Part 3/4: Scaffolding, Building Toward the Endgame

This article was written by Contributing Writer Erik van Mechelen based on the ideas of Yu-kai Chou Scaffolding workplace gamification We recently asked you why you were part of the Octalysis Explorers Facebook group or joined the Kickstarter for Octalysis Prime. The largest segment of responses fell into this category: I want to implement gamification … Continue reading How to Implement Gamification at Work, Part 3/4: Scaffolding, Building Toward the Endgame

The post How to Implement Gamification at Work, Part 3/4: Scaffolding, Building Toward the Endgame appeared first on Yu-kai Chou: Gamification & Behavioral Design.

Author: Erik Mechelen
Source: … Read the rest

As Promised – Signed Books for Sale

Hi all.

Just a quick one here, as many of you know who were at GWC16, I was waiting for a shipment of books to sell there. Well – I finally got them at the end of last year. If you would like to purchase one, please fill in the form below and I will get back to you with payment and delivery details.  The books are 15 euros each, with your message – plus delivery.

So if you are interested, there are only 20 and this is a slightly different print to the one on amazon, as it has

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How Schell Games empowers their teams working on transformational projects

  YouTube Live Q&A Session with Schell Games (Jan. 31)   In our second installment of the G4C Industry Circle series, Schell Games shares their Transformational Games Framework. Hear even … Read more

Author: Games for Change
Source: http://www.gamesforchange.org/2017/01/how-schell-games-empowers-their-teams-working-on-transformational-projects/Read the rest