This post was written by contributing writer Erik van Mechelen based on the Octalysis framework designed by Yu-kai Chou. Entering the Audible Scaffolding phase Getting beyond Discovery and Onboarding is impressive. But products and experiences really need to shine during the Scaffolding phase if they want to get Players to the Endgame. Scaffolding starts once … Continue reading Gamification Analysis of Audible: Octalysis Level 2, Scaffolding Phase
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Author: Erik Mechelen
Source: http://yukaichou.com/gamification-examples/gamification-analysis-of-audible-octalysis-level-2-scaffolding-phase/… Read the rest
Collect till you can’t anymore There’s something about collecting things that is an essential part of the human experience. It’s in our nature. We organized in groups to hunt and gather. Okay, we needed to survive. But now we continue to collect. Sure, there’s a counter-movement (minimalism), but even minimalists are in the business of collecting, … Continue reading 10 Collection Experiences We Can’t Live Without
The post 10 Collection Experiences We Can’t Live Without appeared first on Yu-kai Chou: Gamification & Behavioral Design.
Author: Erik Mechelen
Source: http://yukaichou.com/gamification-examples/10-collection-experiences-cant-live-without/… Read the rest
The Game Research Lab organises a yearly seminar covering contemporary topics in games research. This year, the focus is on the spectatorship of games.
The call for papers is still open, we are accepting extended abstracts (500-1000 words) until 23:59 on Friday the 27th of January (email@example.com). Visit the seminar website for a more detailed overview of the topics and all the relevant information that you might need: http://spectatingplay.com/.
Author: Max Sjöblom
Source: http://gameresearchlab.uta.fi/2017/01/26/spectating-play-cfp-deadline-approaching/… Read the rest
This article was written by contributing writer Erik van Mechelen Scarcity Done Right (and Wrong) What do tulips, Truffles, Diamonds, and Speakeasies have in common? To me, they all involve scarcity (or have in the past, in the case of tulips). We know Core Drive 6: Scarcity & Impatience is a Left Brain Black Hat … Continue reading Tulips, Truffles, Diamonds, and Speakeasies: How to Get Scarcity Right (and How to Get it Wrong)
The post Tulips, Truffles, Diamonds, and Speakeasies: How to Get Scarcity Right (and How to Get it Wrong) appeared first on Yu-kai Chou: Gamification & Behavioral … Read the rest
Happy Friday! I hope you’re doing well on this historic day of transition & change. I spent most of today helping entrepreneurs in Germany, India, & Amsterdam solve problems and make progress on their dreams. Given what was happening here in the US, it felt really good to reach across boundaries and deepen my global connections.
Our power lies in our ability to join together and do great work in the face of uncertainty. That’s my north star; it keeps me going, and keeps me connected to people who lift me up.
If you’ve read my post on Slack’s coherent … Read the rest
I’ve long admired Gabe Newell & quote him regularly. This guy totally gets systems thinking and rapid experimentation within a guiding vision – the essence of Game Thinking.
“The most important thing you can do is to get into an iteration cycle where you can measure the impact of your work, have a hypothesis about how making changes will affect those variables, and ship changes regularly. It doesn’t even matter… what the content is – it’s the iteration of hypothesis, changes, and measurement that will make you better at a faster rate than anything else we have seen.”
Gabe Newell … Read the rest
This article was written by Contributing Writer Erik van Mechelen based on the ideas of Yu-kai Chou Scaffolding workplace gamification We recently asked you why you were part of the Octalysis Explorers Facebook group or joined the Kickstarter for Octalysis Prime. The largest segment of responses fell into this category: I want to implement gamification … Continue reading How to Implement Gamification at Work, Part 3/4: Scaffolding, Building Toward the Endgame
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Author: Erik Mechelen
Source: … Read the rest
YouTube Live Q&A Session with Schell Games (Jan. 31) In our second installment of the G4C Industry Circle series, Schell Games shares their Transformational Games Framework. Hear even … Read more
Author: Games for Change
Source: http://www.gamesforchange.org/2017/01/how-schell-games-empowers-their-teams-working-on-transformational-projects/… Read the rest