June week 3 Gamification Examples from an Octalysis Lens

Every week in the Octalysis Prime Slack group, members share gamification examples they find in the wild. These are only a snapshot of what we’ve discovered this week. As always, from the lens of Octalysis and the 8 Core Drives. Playing with my Son: An experiment in forced nostalgia and questionable parenting View story at … Continue reading June week 3 Gamification Examples from an Octalysis Lens

The post June week 3 Gamification Examples from an Octalysis Lens appeared first on Yu-kai Chou: Gamification & Behavioral Design.

Author: Erik Mechelen
Source: http://yukaichou.com/gamification-examples/june-week-3-gamification-examples-octalysis-lens/Read the rest

User Type HEXAD Lenses

One of the cool things about working at Motivait, is having access to some very cool and very intelligent people! One of those is a chap by the name of Carl Eacott. We met on Twitter some time ago and then months later discovered we lived on the same street. Since then, I have ended up working in the same company and to save the planet, we car share. The awesome thing about this is I get 2 hours a day to speak to a genuine psychologist. It has been hugely interesting and has led to many “Ah-Hah!” moments. … Read the rest

NEW STUDY: Actual Implementations Of Short Curricula Games In The Classroom


Legends of Learning Founder Vadim Polikov partnered with Vanderbilt University to conduct “Substantial Integration of Typical Educational Games into Extended Curricula,” a research study that explores actual implementations of short curricula games in the classroom (please find also The Case For Short-Form, Low-Cost Educational Serious Games).

The study was published in the Journal of the Learning Sciences (JLS), a leading educational research journal and one of the two official journals of the International Society of the Learning Sciences.

The study is the first of its kind to produce deep, wide-ranging, and statically significant data across a large variety Read the rest

Serious Games Driving Digital Offering Fluency

TD Digital Service Hero from TD Bank, developed by Launchfire, has won silver honors in the 2017 International Serious Play Awards competition in the Corporate category.

TD Bank wanted to improve digital adoption and fluency among their customer base. However, because employees don’t need to be TD customers and aren’t allowed to use their mobile devices while at work, most weren’t familiar with TD’s digital offering. As a result, TD needed to engage their employees as on the value of their digital products, before asking them to sell it to customers.

TD Digital Service Hero works as a single, Read the rest

Nine Games Earn Gold in the 2017 International Serious Play Awards


LOS ANGELES – June 19, 2017 – Nine commercial “Serious Games” and academic institution led studios won gold in the International Serious Play Awards this year, a competition honoring outstanding digital games designed for education or training.  Entry categories included Corporate, Government/Military, Healthcare, K-6 Education, 7-12 Education, Higher Education and Museums.

“The winning games were high quality and very innovative this year. We had many close categories,” Sue Bohle, executive director, Serious Play Conference, award sponsor, said.

Winners this year are:

Gold
  • Business Battle from Wrainbo (Corporate)
  • Child Witness Interview Simulator for UK Police developed by HighSkillz with The
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4 Simple Questions To Transform Your Gamification Implementation

It is simple to jump to solutioneering as soon as you feel you have a problem that needs fixing. However, taking a step back and asking 4 simple questions can save you time and money in the long run.

  1.  “What is the problem”
  2.   “Why do we need to fix it”
  3.   “What needs to change to fix it”
  4.   “How do we do that”

What is the problem?

First, you need to explore What you are wanting to change. This is the easy bit and is likely to change, but it is a start. Be as specific as you can, but be … Read the rest

Serious Games + AI Place Prospective Teachers In True To Life Situations

Image credit: middle school classroom from Mursion

Mursion, Inc. develops competency-based simulations addressing the set of skills that a teacher candidate must master before entering the classroom.

Utilizing a unique blend of artificial intelligence and live human performance to deliver powerful and personalized learning simulations, Mursion’s technology is being used by more than 65 universities to prepare preservice K-12 teachers for the challenges of teaching in today’s classrooms (please find also An Online Formative Assessment Math Serious Game For Preservice Teachers).

  

The teacher-training program provides a virtual classroom, complete with middle school-age archetypes who demonstrate a Read the rest

Game-based Pedagogy For American History Expands


Developed with the Institute of Play in New York City, the Woodrow Wilson HistoryQuest Fellowship offers professional development for middle and high school American history teachers in Connecticut, Massachusetts, New Jersey, and Pennsylvania. The program aims to use the power of games and digital tools to transform both teacher practice and student engagement. In the long term, it may also provide a new disciplinary resource for university-based teacher preparation (please find also K-12 Innovators To Update Use Of Serious Games In the Classroom At 2017 Serious Play).

HistoryQuest helps teachers who are selected as Fellows learn how to apply
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Don’t Empower Anybody

This article is written by Claire Lew who is the CEO of Know Your Company, a software tool that helps CEOs get to know their employees better and overcome company growing pains. Don’t “Empower” Anybody I hate the word “empowerment.” I never think I should “empower” anyone — especially our employees. Why? The definition of the word “empower” is: … Continue reading Don’t Empower Anybody

The post Don’t Empower Anybody appeared first on Yu-kai Chou: Gamification & Behavioral Design.

Author: Erik Mechelen
Source: http://yukaichou.com/workplace-gamification/dont-empower-people/Read the rest