Announcing the first 2017 Games for Change Festival speakers

Announcing the first keynote speakers! Early-bird extended through May 4 The three-day Games for Change Festival and VR for Change Summit will feature keynote presentations from Megan Smith (former White … Read more

Author: Games for Change
Source: http://www.gamesforchange.org/2017/04/announcing-the-first-2017-games-for-change-festival-speakers/Read the rest

Exploration of Knowledge

This article was written by Bo, Octalysis Prime member: Bo Paivinen Ullersted is a Danish teacher in physics and math at high school level. He has been working with gamifying education since 2015 and runs a primarily Danish language blog and Facebook group about this. This article first appeared on Bo’s website.  An approach to gamifying … Continue reading Exploration of Knowledge

The post Exploration of Knowledge appeared first on Yu-kai Chou: Gamification & Behavioral Design.

Author: Erik Mechelen
Source: http://yukaichou.com/education-gamification/exploration-of-knowledge/Read the rest

Rovio Serious Game Challenges Players To Collect 1,000,000 lbs Of Ocean Plastics

On the 22nd of this month We Are The Oceans (WATO), the ocean conservation NGO, proudly launched the first in a series of gaming initiatives designed to educate and inspire behavior change around the daily use of plastics, highlighting the hugely damaging impact they have on our world’s oceans.

The launch of The Big Catch, playable online at www.watoceans.org/thebigcatch, features a rare and endangered Vaquita porpoise, one of the most endangered marine mammals today, with estimated numbers at below 30. In The Big Read the rest

Time Well Spent, Class Craft, and Blizzard: Gamification Examples April Week 3

Based on the framework by Yu-kai Chou. Written by Erik van Mechelen. Feedback from Octalysis Prime community members.  Every day in Octalysis Prime, I share a game or gamification example that has captured my attention or persuaded me to do something, whether to simply spend a few seconds longer of attention or to click something … Continue reading Time Well Spent, Class Craft, and Blizzard: Gamification Examples April Week 3

The post Time Well Spent, Class Craft, and Blizzard: Gamification Examples April Week 3 appeared first on Yu-kai Chou: Gamification & Behavioral Design.

Author: Erik Mechelen
Source: http://yukaichou.com/gamification-examples/time-well-spent-class-craft-blizzard/Read the rest

Some Gamification Videos and a bit of Fun

I’ve been busy making videos of late, here are the last few. Some tutorials, a few rants and a bit of fun 🙂

Player Types and User Types in Gamification

Ethics in Gamification

Failure and Consequences in Gamification

Stop Perpetuating Bad Gamification Design

The Games Invasion: Why It’s a Good Thing

Parenting and Gamification

The Little Cog

The post Some Gamification Videos and a bit of Fun appeared first on Gamified UK Gamification Consultancy.

Author: Andrzej Marczewski
Source: https://www.gamified.uk/2017/04/20/gamification-videos-bit-fun/Read the rest

Gamification Examples

Based on the framework by Yu-kai Chou. Written by Erik van Mechelen. Every day in Octalysis Prime, I share a game or gamification example that has captured my attention or persuaded me to do something, whether to simply spend a few seconds longer of attention or to click something or to later mention what I … Continue reading Gamification Examples

The post Gamification Examples appeared first on Yu-kai Chou: Gamification & Behavioral Design.

Author: Erik Mechelen
Source: http://yukaichou.com/gamification-examples/gamification-examples/Read the rest

CFP: International Journal of Human-Computer Studies

Strengthening gamification studies: Critical challenges and new opportunities September 15th, 2017: Deadline for paper submission December 15th, 2017: First round of review notifications February 15th, 2018: Revisions of papers due May 15th, 2018: Final papers due July 15th, 2018: Expected publication date Guest editors Amon Rapp, University of Torino Frank Hopfgartner, University of Glasgow Juho […]

Author: Juho Hamari
Source: http://gamification-research.org/2017/04/ijhcs/Read the rest

JBR

CFP: Journal of Business Research Theoretical Perspectives and Applications of Gamification in Business Contexts Optional 10 page version submission 15 June 2017 – http://gamification-research.org/2017/03/hicss2018/ Submission deadline: 15 Nov 2017 First revisions due: 15 March 2018 Final revisions due: 15 October 2018 Special Issue Guest Co-Editors: Juho Hamari, Tampere University of Technology (juho.hamari@tut.fi) Petri Parvinen, University of Helsinki (patri.parvinen@helsinki.fi) Anders […]

Author: Juho Hamari
Source: http://gamification-research.org/2017/04/jbr/Read the rest

The Games Invasion: Why it is Good!

In 2010, game designer Jesse Schell spoke at the DICE summit about the impending invasion of games into everyday life. Many people felt the talk had a semi-apocalyptic feel, but I came away with a different opinion. His final words were words of potential positivity – if we took the correct actions. Here I talk a little bit about that and what it could mean to us all.

Here is a short (well 12 minute) video I recorded discussing some of my thoughts on it all. Enjoy and don’t forget to comment on YouTube if you have questions 🙂

Jesse Schell’s

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