We are proud to announce $5,000 in scholarships, sponsored by the Bigglesworth Family Foundation, to Playcrafting’s game design courses in New York City. Playcrafting empowers the game development community through … Read more
Ok, so a pretty long title there, but stay with me.
I have been trying out making a couple of videos to augment the blog a little. The first one was to introduce a new version of my activity loops idea from a few years ago. The second was to talk about how that fits together with the new Gamification User Journey and a new-ish idea around spirals and mastery… you need to watch the video to get more about that one!
Activity / Feedback Loops
First off, can anyone think of a nice little name for this, something catchy?… Read the rest
This article about getting better sleep was written by Erik van Mechelen, based on the Octalysis framework by Yu-kai Chou. “I don’t need sleep.” (Starting a grand Protector Quest of your sleep) Well, you do (I’m assuming you are a homo sapien.) To do anything at a high level for sustainable periods, the human body … Continue reading A Protector Quest for Sleep: 9 Game Techniques for More Sleep in the Time You Have
3 days left to submit your game or talk! Deadline for Festival submissions is March 24 We are accepting submissions to the 2017 Games for Change Festival through March 24, … Read more
Using Gamification to Get People Into Meditation and Mindfulness Making space for a meditation practice is as difficult as it is to make a space for anything in our lives. If something isn’t valued, it isn’t prioritized. There’s a LOT of word-of-mouth and marketing dollars behind spreading meditation practice. There’s one interesting part about meditation that … Continue reading 7 Ways to Get Started in Meditation (That Do and Don’t Use Gamification)
Don’t Mention Gamification
I was challenged recently to talk about gamification without mentioning games or gamification! The reason is that many people have not got time to dive too deep into the meanings and on its own, gamification as a word is confusing, to say the least. So, I took to YouTube and had a go!
My thoughts revolved around two core concepts; Focused Feedback and Attainable, Maintainable Goals.
Feedback is essential for engagement in anything we do, whether it is related to our job, social life or hobbies. Without feedback, we don’t know where we, how we… Read the rest
This article was written by Erik van Mechelen, based on the concepts in the Octalysis Gamification framework created by Yu-kai Chou. Why Learning Sprints are Useful Lifelong learning is a marathon, but sprints can be useful along the way. Sprints can shock your body and mind. They will drive you through Core Drive 2: Accomplishment & … Continue reading 8 Education Gamification Examples for Learning Sprints
The post 8 Education Gamification Examples for Learning Sprints appeared first on Yu-kai Chou: Gamification & Behavioral Design.
Congratulations to planpolitik for its winning concept, Next Stop: Weichenbach We are thrilled to announce the winner of the Games for Change (G4C) Migration Design Challenge, an initiative presented by … Read more