K-12 Innovators To Update Use of Serious Games In the Classroom at 2017 Serious Play

2017 Serious Play Conference

Tuesday-Thursday, July 26-28

George Mason University – Science & Technology Campus

The Serious Play Conference, now in its 7th year, is a leadership conference for professionals who embrace the idea that games can revolutionize learning.

Speakers, who come from all parts of the globe, share their experience creating or using games in the corporation, classroom, healthcare institution, government and military and offer tips on how to move game-based education programs ahead.

Sign up now to hear how teachers across America are making classrooms more engaging and education more effective through the use of Serious Games.  Read the rest

Serious Games for Consumers on Mobile Devices to Hit $800m by 2022


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U.S. revenue for educational games available on mobile platforms for consumers will nearly triple by 2022 to $800.2 million – and grow to a billion dollars by 2024, according to a new report from Metaari covering market leaders in each segment and catalysts driving demand.

“The U.S. market for consumer educational games is growing at a five year CAGR of 24.3 percent,” explains Sam Adkins, CEO, Metaari (formerly Ambient Insight), “And market conditions for U.S. consumer-facing mobile educational game Read the rest

Announcing $5,000 in scholarships to Playcrafting’s game design courses in NYC

We are proud to announce $5,000 in scholarships, sponsored by the Bigglesworth Family Foundation, to Playcrafting’s game design courses in New York City. Playcrafting empowers the game development community through … Read more

Author: Games for Change
Source: http://www.gamesforchange.org/2017/03/announcing-5000-in-scholarships-to-playcraftings-game-design-courses-in-nyc/Read the rest

Combining the Gamification User Journey, Action / Feedback Loops and the Spiral to Mastery

The Action / Feedback Loop

Ok, so a pretty long title there, but stay with me.

I have been trying out making a couple of videos to augment the blog a little. The first one was to introduce a new version of my activity loops idea from a few years ago. The second was to talk about how that fits together with the new Gamification User Journey and a new-ish idea around spirals and mastery… you need to watch the video to get more about that one!

Activity / Feedback Loops

First off, can anyone think of a nice little name for this, something catchy?

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A Protector Quest for Sleep: 9 Game Techniques for More Sleep in the Time You Have

This article about getting better sleep was written by Erik van Mechelen, based on the Octalysis framework by Yu-kai Chou. “I don’t need sleep.” (Starting a grand Protector Quest of your sleep) Well, you do (I’m assuming you are a homo sapien.) To do anything at a high level for sustainable periods, the human body … Continue reading A Protector Quest for Sleep: 9 Game Techniques for More Sleep in the Time You Have

The post A Protector Quest for Sleep: 9 Game Techniques for More Sleep in the Time You Have appeared first on Yu-kai Chou: Gamification & Behavioral Read the rest

7 Ways to Get Started in Meditation (That Do and Don’t Use Gamification)

Using Gamification to Get People Into Meditation and Mindfulness Making space for a meditation practice is as difficult as it is to make a space for anything in our lives. If something isn’t valued, it isn’t prioritized. There’s a LOT of word-of-mouth and marketing dollars behind spreading meditation practice. There’s one interesting part about meditation that … Continue reading 7 Ways to Get Started in Meditation (That Do and Don’t Use Gamification)

The post 7 Ways to Get Started in Meditation (That Do and Don’t Use Gamification) appeared first on Yu-kai Chou: Gamification & Behavioral Design.

Author: Erik MechelenRead the rest

Focused Feedback and Attainable, Maintainable Goals

Don’t Mention Gamification

I was challenged recently to talk about gamification without mentioning games or gamification! The reason is that many people have not got time to dive too deep into the meanings and on its own, gamification as a word is confusing, to say the least. So, I took to YouTube and had a go!

My thoughts revolved around two core concepts; Focused Feedback and Attainable, Maintainable Goals.

Focused Feedback

Feedback is essential for engagement in anything we do, whether it is related to our job, social life or hobbies. Without feedback, we don’t know where we, how we

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8 Education Gamification Examples for Learning Sprints

This article was written by Erik van Mechelen, based on the concepts in the Octalysis Gamification framework created by Yu-kai Chou.  Why Learning Sprints are Useful Lifelong learning is a marathon, but sprints can be useful along the way. Sprints can shock your body and mind. They will drive you through Core Drive 2: Accomplishment & … Continue reading 8 Education Gamification Examples for Learning Sprints

The post 8 Education Gamification Examples for Learning Sprints appeared first on Yu-kai Chou: Gamification & Behavioral Design.

Author: Erik Mechelen
Source: http://yukaichou.com/education-gamification/top-8-education-gamification-examples-for-learning-sprints/Read the rest