[LIVE WEBINAR] Nov 3rd @11am PST: Join us for a conversation with Volkswagen to learn about specific changes they made to Volkswagen Academy that increased training and course consumptions, and ways that learner progress is communicated to the Volkswagen community.
Author: Kristin Davis
Source: http://www.bunchball.com/blog/post/1833/3-ways-encourage-learning-employee-development… Read the rest
The Games for Learning Summit was hosted on June 23-24, 2016 at the New School’s Parsons School of Design, as part of the 13th annual Games for Change Festival. The Summit was … Read more
Author: Sean Park
Source: http://www.gamesforchange.org/2016/10/games-for-learning-summit-recap-part-2-four-key-takeaways/… Read the rest
This article was written by Contributing Writer Erik van Mechelen with significant input from Yu-kai Chou and the Octalysis Prime community. All mistakes are Erik’s. All good bits are the community’s. We Don’t Like Hard Fun Because It Enrages Us Earlier this year, John Pavlus (non-fiction writer and filmmaker) wrote an article about education and hard fun. It … Continue reading Critical Analysis of “Why We Love Games That Most Enrage Us”: Why We Actually Enjoy Hard Fun
The post Critical Analysis of “Why We Love Games That Most Enrage Us”: Why We Actually Enjoy Hard Fun appeared first on Yu-kai Chou: Gamification … Read the rest
[ This post originally appeared on the Filament Games’ blog ] By: Dan Norton Over the years, I’ve worked on a wide variety of serious games project. My specialty is of … Read more
Author: Dan Norton
Source: http://www.gamesforchange.org/2016/10/epic-orphan-blending-serious-games-and-learning-games/… Read the rest
If you’re creating games, products, apps or services and embrace a lean/agile mindset. you already know that developing and play-testing your idea with potential customers is pivotal to your success.
But here’s the thing: it’s not always clear exactly WHO you should be testing your ideas on, as you’re bringing your product to life. Which customers should you solicit feedback from early-on? What about validating ideas – who should you pay attention to when there’s conflicting feedback? And as you get closer to launch, how should your play-testing strategy change?
Concentric Rings of Play-testing
Most product creators start out by testing their ideas, sketches and prototypes with a small, trusted circle of people – e.g. the team and … Read the rest
One year ago, Epic Orphan won our N Square Game Design Challenge around nuclear weapons. Now, we’re turning to Kickstarter and crowdfunding the creation of this episodic adventure-puzzle game about nuclear … Read more
Author: Games for Change
Source: http://www.gamesforchange.org/2016/10/announcing-our-first-kickstarterepic-orphan-a-nuclear-risk-game/… Read the rest
See first hand how introducing feedback along the desired path, with a focus on collaboration, has helped Fidelity motivate their developer community. REGISTER NOW for our webinar on 10/27 for a conversation with myself and Sandeep Loganathan from Fidelity, who will share specific examples of Fidelity’s success using this approach.
Author: Kristin Davis
Source: http://www.bunchball.com/blog/post/1829/how-enterprise-gamification-aides-saas-adoption… Read the rest
This past Spring, I taught an online Masterclass in Game Thinking. Among dozens of students, one shining star was Vinayek Joglekar – the co-founder of Synerzip, a global tech outsourcing company. Vinayek is a smart serial entrepreneur — and he used our design system to validate and test an innovative new Synerzip project, with GREAT results.
Now it’s full-circle time. Tomorrow — on Wednesday, October 19 at 11 AM – I’m delighted to partner with Vinayek’s company Synerzip and offer an introduction to #GameThinking. If you wanna learn 3 powerful techniques that can 10X your product discovery – you’re welcome to join us for this short, informative webinar.… Read the rest