Serious Games Co-designed W/Children W/Down's Syndrome Improve Maths Skills

Millie Moreorless, developed by Enabling Play based in the UK, has won gold honors in the 2016 International Serious Play Awards competition under the K-12 Math for Special Ed category.

Millie Moreorless is an innovative new Serious Game for iPad and iPhone co-designed and tested with children with Down Syndrome to ensure that it is inclusive and accessible for players of all abilities.

Based on pioneering scientific research, the game is driven by a mathematical principle called “Magnitude”, which is the instinctive ability to discriminate between arrays of different quantity or to recognize that 7 dots is more than Read the rest

Transforming the Call Center Workplace with Pascal Leclerc

Revolutionizing the Call Center Workplace One Agent at A Time

Last week, we featured nGUVU’s head of product strategy, Pascal Leclerc to talk about how nGUVU’s platform help to create a better workplace environment for contact center agents. Using a combination of game mechanics, social interaction features and behavioral analytics, nGUVU helps motivate agents to achieve their goals in a fun,game-like environment.

Watch the full interview below to learn about:

  • What was the central problem nGUVU aimed to resolve in the contact center working environment?
  • How did nGUVU present KPIs to contact center agents in contrast to traditional layouts that centers solely around competition?
  • How did
Read the rest

Transforming the Call Center Workplace with Pascal Leclrec

Revolutionizing the Call Center Workplace One Agent at A Time

Last week, we featured nGUVU’s head of product strategy, Pascal Leclrec to talk about how nGUVU’s platform help to create a better workplace environment for contact center agents. Using a combination of game mechanics, social interaction features and behavioral analytics, nGUVU helps motivate agents to achieve their goals in a fun,game-like environment.

Watch the full interview below to learn about:

  • What was the central problem nGUVU aimed to resolve in the contact center working environment?
  • How did nGUVU present KPIs to contact center agents in contrast to traditional layouts that centers solely around competition?
  • How did
Read the rest

Five Impactful Experiences From Games For Change 2016

Highlights From This Year’s Games For Change

Last week, Games For Change had their 13th annual festival at the New School’s Parsons School of Design. New to the festival this year were three featured tracks participants could focus on: the Games for Learning Summit; health and neuroscience; and civics and social change.

Gamification.Co was lucky enough to attend, and from what we saw, some exciting new products and services are on their way to consumers’ hands.

Civilization for the Classroom

CivEDU
Image Credit: Twitter

Perhaps the most exciting announcement out of Games for Change, Sid Meyer announced a partnership with Take-Two Interactive Software and Glasslab … Read the rest

Five Intrinsic Motivators and How They Impact Employee Engagement

Every manager craves a highly committed, motivated workforce. When workers are engaged, business performance is better, customer satisfaction scores rise and ultimately, revenues increase.

But keeping employees engaged isn’t easy – particularly in today’s distracted and fragmented workplace. Boilerplate training programs and dated motivational techniques (contests, SPIFFs, etc.) are expensive, time-intensive and hard to measure. In fact, they do little to keep employees inspired for the long-term – and worse yet, they often have the opposite effect: demoralization. And then motivation sags, productivity lags and the downward spiral picks up momentum from there.

What can you do to turn things

Read the rest

Gamification Analysis of Medium (Octalysis Level 1)

First Impression I first used Medium when I noticed several writers I followed using it. In the beginning, I wrote a story about my journey to the 2014 USA Memory Championship. I also reposted stories I’d written elsewhere, like this one about role models. Later, I experimented with Publications to house related stories. I’m excited … Continue reading Gamification Analysis of Medium (Octalysis Level 1)

The post Gamification Analysis of Medium (Octalysis Level 1) appeared first on Yu-kai Chou: Gamification & Behavioral Design.

Author: Erik Mechelen
Source: http://yukaichou.com/gamification-analysis/medium-level1/Read the rest

Growing Conservation Awareness with Save the Park

Save the Park Gamifies Education on National Park Conservation Efforts

Yellowstone National Park is one of the most popular of the nation’s 409 national parks, drawing visitors from across the country and around the world. But not everyone who visits Yellowstone understands the wildlife that make these parks home. Recently, two well-meaning tourists driving through Yellowstone came upon a baby bison standing in the middle of the road. Fearing that the calf was cold and at risk of dying from exposure, they packed the bison into their SUV and drove it to a ranger station seeking help, according to TimeRead the rest

Serious Games Introducing Students To Physical And Human Geography

Sprite’s Quest – Seedling Saga, developed by CFORP based in Canada, has won bronze honors in the 2016 International Serious Play Awards competition under the K-12 Geography category.

This is a series of two 2D platformer games developed to introduce 7th and 8th graders to various concepts of physical and human geography. The Serious Games have taken 2 years to complete from concept to pilot product. They are available in French and English, through Unity web player and as native iOSand Androidtablet apps.

In the game, map and graph literacy questions, factoids, and item collection create moments Read the rest

Serious Games Integrating Algebra Model With The Narrative Environment

Anomaly X, developed by Playniac, has won silver honors in the 2016 International Serious Play Awards competition under the K-12 Math category.

Anomaly X is a narrative-led puzzle adventure that teaches three years of US algebra curriculum in 15-20 hours, intending to cover all algebra topics in the 6th to 8th grade trajectory table.

Featuring 60 levels, generative puzzles, five environments and an original soundtrack, Anomaly X is a new Playniac game made with Amplify Games and coming soon to PC and tablet.

At the start, the player receives a garbled call for help from scientists working in Read the rest

Serious Gaming With Data Analytics For Strategic Decision Making

Related posts:

The Data Analytics Simulation: Strategic Decision Making, created by Professor Tom Davenport, renowned thought leader on big data, for Harvard Business Publishing has won silver honors in the 2016 International Serious Play Awards competition under the Higher Education category.

The browser-based, single-player simulation teaches students about the power of analytics in decision-making.

Acting as the brand manager for a laundry detergent, players use sophisticated analytic techniques to determine the best strategy for improving brand performance. Players are asked to predict market demand, set Read the rest