How to Create a Gamified Chore App with Octalysis

Kids don’t like chores Getting kids active and participating in household chores has many benefits, but have you ever had trouble persuading your kids to help out around the house? I know as I kid I wasn’t easily persuaded to do things that weren’t my idea. In Gabon, when I was four, my parents couldn’t even … Continue reading How to Create a Gamified Chore App with Octalysis

The post How to Create a Gamified Chore App with Octalysis appeared first on Yu-kai Chou: Gamification & Behavioral Design.

Author: Erik Mechelen
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2016 Roundup

It’s that time of year again! The end of year round up. Quite a lot of blogs this year, though a little slower at the end 😉

It has been a mixed year for me. It was my first full year of working in gamification, for better or worse! I’m very happy where I am though so all good. I’ve spoken about everything from the future to how I shave since the start of the year.

A massive highlight was getting the Contribution to the Industry award at Gamification World Congress, which was a huge honour!

Well, for now, have an

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Games for Change is looking for social media, communications, festival, and operations interns!

We’re looking for interns who are interested in getting involved with games for social impact. By working with us, you’ll gain an in-depth understanding of the video games industry (especially … Read more

Author: Games for Change
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Implementing Gamification in Your Organization Part 1/4: Getting Buy-In from Your Boss

This article was written by Contributing Writer Erik van Mechelen, based on knowledge shared by Yu-kai Chou.  Workplace gamification interest is growing We recently asked you why you were part of the Octalysis Explorers Facebook group or joined the Kickstarter for Octalysis Prime. The largest segment of responses fell into this category: “I want to … Continue reading Implementing Gamification in Your Organization Part 1/4: Getting Buy-In from Your Boss

The post Implementing Gamification in Your Organization Part 1/4: Getting Buy-In from Your Boss appeared first on Yu-kai Chou: Gamification & Behavioral Design.

Author: Erik Mechelen
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For many of us (myself included) 2016 has been an unsettling year. It’s also been a time of great opportunity – and international expansion of our business.

2017 will be a time to dig deep, and find the grit and resilience to forge ahead and make a positive difference in the world, no matter the circumstances.  Always remember – we are #StrongerTogether.

Shalom – may peace be with you as we say goodbye to 2016, and hello to the coming year, filled with uncertainty and promise.


The post Shalom appeared first on Amy Jo Kim.

Author: Amy Jo Kim
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Leaderboards: The Good, The Bad and The Ugly

Leaderboards have been a staple of gaming and gamification for as long as both have existed. From Space Invaders, to baseball, to your gamified CRM system – all have had leaderboards in there somewhere.

The reasoning goes “if you are the top, you feel special and if you are at the bottom, you don’t want to be there so are motivated to improve”.

It sounds great, doesn’t it? Instant engagement. DO well, feel special. Do badly, be motivated to do better. In some cases, this is can be the case. In sports, it is a way of knowing where a

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Application period for MDP in Internet and Game Studies is open!

We are looking for great candidates to apply to our degree programs in Internet and Game Studies. The application period is 1st December 2016-13th January 2017. Go and apply or spread the message!

Our students are part of the team and there are strong links between our research and teaching. If you want to be a specialist on games, apply to the Internet and Game Studies (IGS) masters programme at the Universe of Tampere, or to our doctoral degree programme.

Author: aakoo
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Second Avenue Hires Richard Carey To Bolster Serious Games Capability

Second Avenue Learning, a player in the development of Serious Games for K-12, higher education and corporate markets based in Rochester, New York, has just welcome Vice President of Technology Richard Carey to its expanding team. In this new role, Richard Carey will support the company’s growing capabilities and services, and expand the company’s footprint to cover the greater Boston and New York City areas. Laura Boothroyd has also joined the company as Director of Strategic Partnerships.

Victoria Van Voorhis, founder and CEO of Second Avenue Learningdeclares on the press release: “The cumulative depth of knowledge that Richard Read the rest

The Mercenary User Type

With the news that a hacker group is using gamification to try and get people to engage in DDoS attacks, I got to thinking about what type of user may wish to engage with this.

Initially, the Disruptor sprang to mind, more specifically the Destroyer type. They act on the system to disrupt it and normally for not very nice reasons! However, there was an issue. Disruptors are self-motivated, they are not there for reward as much as recognition or just plain mastery and enjoyment. So using points and prizes to coerce a disruptor behaviour actually sits more in line

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Free Serious Game For Robotic Surgery Team Standard Training

ARA Virtual Heroes, the Serious Games Division of Applied Research Associates, is this year’s finalist in the Best Business Developed Serious Game category of the Serious Games Showcase & Challenge with Fundamentals of Robotic Surgery (FRS) Virtual Team.

FRS Virtual Team is an interactive, 3D virtual operating theater, where a robotic surgery team can practice critical teamwork and communication skills.

Robotic surgeries are predicted to be the next big thing in medicine, with one survey expecting the market to reach $20 billion by 2021. 

Virtual Heroes developed the Serious Game for the Florida Hospital Nicholson Center, a

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